Your assumption of the other side is also off. I said I did not want to belong to one of the zerg guilds. I do think a larger map, or at least one with more Black Zones, would Robinson: You’re making some wrong assumptions on both sides. There is more than one Black Zone, and I don’t see how this differs from Eve or UO. If Gathering was made completely isolated from PvP, you would either never find an untouched node, because the bots would get it, or there would be less point to open world PvP, and the world would be more barren. You Gather so you can Refine so you can Craft the gear used to either farm silver or engage in PvP. You farm silver so you can either Reroll your equipment or purchased equipment/materials you otherwise couldn’t get on your own. If the focus was gathering, growing your crops Harvest Moon style, and someone came and trampled your garden and took your girl that you gave 50 mint leaves to, to gain her affection, then yeah, I’d be pissed.īut it’s a PvP game and all the PvE aspects of the game are there only to add an element of progression to PvP. I believe that gathering should be dangerous at some point. Crafting doesn’t have to be tied to PvP gameplay. Why can’t crafting take place outside the scope of such restraints? It did in UO. I challenge the idea that progress should be so linear. But being locked out 100% if I’m not in the biggest guilds The sentiment seems to be common that ultimately people must join the guilds/corps/etc that control the areas of the game where progress can take place. PvP took place in other areas of the world entirely separate from PvE.īumping into the biggest part of Albion Online’s gameplay - the territory control - is fine with me. It’s important to always remember, though, that DAoC -WAS- a PvE game. But to be locked out completely, without alternatives (even less appealing ones), is an unacceptable hurdle.ĭAoC’s Darkness Falls’ biggest flaw was that imbalance could ruin the otherwise very nice model of blending PvP and PvE. If I can go somewhere else and still get the same resources, albeit less, then that’s a little more acceptable. That wall is There’s a difference between owning one of the best spots and owning the ONLY spot. By not being in the biggest guild, I will be destroyed by the PvP roadblock. One of my continuing complaints about Albion Online is that I can never be the best crafter - ever - if I am not in the biggest guilds. When done right - and not ruined by imbalance - they can even influence each other, but rarely intersect. I have always been a proponent of the philosophy that the best PvP games have the best PvE, and they can and should be completely separate from each other. PvP should not cut people out of PvE or Crafting if they do not participate in PvP or belong to the big guilds who dominate PvP. PvP should exist as a wing or an extension, and never a roadblock. Logging out is not an acceptable gameplay feature. But take away the options and give me only one cave and suddenly the PvP exists only to be a troll and I have no control over being trolled other than logging out. Someone could be a troll all they want and I had the control to go somewhere else. In UO, if I was being killed in a cave then I could go find another cave. If people are PvPing to be trolls, and they’re being successful at it, then the game lacks the basic design elements which would negate players having control of their ability to be trolled. No PvP system should ever promote players being trolls. No PvP system should ever allow players to completely lock other players out of content essential to their basic gameplay or enjoyment. Contrast that to UO where the “best” guilds (read: largest) could own areas of the map, but people can still go somewhere else and truly not be locked out entirely from something they need or want to do. In Albion Online the guilds that own the black zones own the best zones. Our community had some great discussion on the topic of PvP tonight and I feel a little inspired to write on our conclusions. We really really, really do not like PvP designed to eff (other words were used) up other people’s experience in the game.
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